//==============================================================================
// Promethean_anim.txt
//==============================================================================

//==============================================================================
define Split1
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Promethean Split1
      }
   }
}

//==============================================================================
define Split2
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Promethean Split2
      }
   }
}

//==============================================================================
define Split3
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Promethean Split3
      }
   }
}

//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}


//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Promethean_birthA
//          tag SpecificSoundSet 0.00 false MinionBirth checkVisible checkOwner
				connect HOTSPOT AtlanteanBirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Promethean_idleA
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Promethean_flailA
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Promethean_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
               tag SpecificSoundSet 0.18 false GiantFootsteps checkVisible 
               tag SpecificSoundSet 0.65 false GiantFootsteps checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual MU X Promethean_boredA
         }
			version
         {
            Visual MU X Promethean_boredB
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Promethean_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.22 false PrometheanTransform checkVisible 
//-- end auto generated section
				connect HOTSPOT Split1 hotspot
				connect HOTSPOT Split2 hotspot
				//connect HOTSPOT Split3 hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual MU X Promethean_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
         }
         version
         {
            Visual MU X Promethean_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
         }
      }
   }
}
